shown by surrounding the action with colons, with two on each
side, like this: ::action here::
To make a character
speak, just type the dialogue and send it to the chat screen.
Character1> ::nods to Character2 as he enters the room::
Actions and Speaking:
Character2> ::turns to Character3:: Would you care for
something to drink?
No, thank you.
will sometimes be shown by using a common symbol for an area. These
are usually designated, if needed during the sim by the GM. For
example, the GM on this ship has designated the Bridge as #, and
Transporter Room as $:
# ::nods to Character2 as he enters the Bridge::
Character2> # ::looks to Character2::: You have
the Bridge, I am needed in Transporter Room 3.
Character1> # ::nods:: Aye, Captain.
Character2> # ::exits the bridge::
Character2> $ ::enters TL and heads to TR3::
on to Abbreviations